Adding Highlights and Shading

sphere

HELLO AGAAAAIN!

alright, now i’m going to teach you shading and highlighting, woooo!

Okay so every object and character has to have some form of shading/highlights in order to make it look either more realistic, and more 3D like. If you are trying to make 2D animations, shading and highlights will give the character dimension from the background.

So, first thing, please open up your object file. i don’t want you guys and ladies to be reading this and then go to your object saying “…wait i forgot what to do NOW I GOTTA READ IT AGAIN!!!!” and slamming your head onto the keyboard. Once it’s open, you will go under the ‘rendering’ space on the top of the screen. in that tab-sorry guys i completely forgot the word ‘tab’ for a minute, the space i’m talking about is the tab ‘rendering’- you will see a bunch of different spheres with completely different colors and lighting on them. Click on anyone, and they are a different shading AND highlight types you can pick from! If you don’t see the color on the object immediately, you probably don’t have the quality set on it. there are 3 spheres right above the creating plane(low, medium and high quality in that order). click on any one of them. Now, from the side channels(on the right), you can change what kind of shading it is, as well as the color. the picture above is a blue sphere with the anisotropic shading type. If you have any questions, just e-mail me or comment on the post. my e-mail is:

balgowr1@tcnj.edu

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~ by shadowdroid677 on February 19, 2013.

2 Responses to “Adding Highlights and Shading”

  1. Piece of writing writing is also a excitement, if you be
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